map-forlorn

	~Description~

		Title: Forlorn
		Version: Beta 1
		Release date: 10/03/2017
		Summary: "A desolate mineral processing plant on a frozen planet. This
				  map was made at the same time as my ej01 texture set. Of which
				  the ice pack is used in this map."

	~Author~

    Jack 'EmperorJack' Purvis (emperorpurvis@gmail.com)
		"I'm a computer graphics student in Wellington, New Zealand. I love mapping
		in my spare time."

	~References, Tools and Appreciations~

		References:
		- tex-ej01-ice created by myself. Futher details and licensing can be found
		  in the respective pack's about document.
		- snow01 material: chasm one modified from pk02 sand one
		  under Creative Commons Attribution 3.0 license
		  https://creativecommons.org/licenses/by/3.0/
		- rock01 material: http://www.sharecg.com/yughues (free tiling texture pack 50)
		- fanhum01 sound: https://www.freesound.org/people/Otakua/sounds/219929/
		  under Creative Commons Attribution 3.0 license
		  https://creativecommons.org/licenses/by/3.0/
		- generator01 sound: https://www.freesound.org/people/HerbertBoland/sounds/114594/
		  under Creative Commons Attribution 3.0 license
		  https://creativecommons.org/licenses/by/3.0/
		- wind01 sound: https://www.freesound.org/people/klangfabrik/sounds/26714/
		  under Creative Commons Zero 1.0 license
		  https://creativecommons.org/publicdomain/zero/1.0/

		Tools:
		- Photoshop CS6
		- GIMP 2
		- NetRadiant
		- Q3Map2
    - Processing

		Appreciations:
		- Unvanquished Development: "Together we are creating an amazing game. Without
		  you I would not be creating works such as this."

	~License~ (this refers specifically to the .map file and shader files)

        Creative Commons Attribution-Share Alike 3.0 License
        https://creativecommons.org/licenses/by-sa/3.0/

	~Map statistics~

		Compile stats:
			- BSP: -meta -custinfoparms -keeplights -samplesize 8
				taking 247 seconds

			- VIS: -vis -saveprt
				taking 1 seconds

			- LIGHT: -light -fast -shade -dirty -patchshadows -samples 3 -bouncegrid -bouncescale 1.1 -bounce 6 -samplesize 8 -lightmapsize 512 -deluxe
				taking 669 seconds

		Map file stats:
			- Brush count = 11980
			- Entity count = 107

	~Change log~

    (10/03/2017) Beta 1:
      - Initial detailing of power room.
      - Initial detailing of heating systems.
      - Reconfigured some lighting.
      - Added some sound effects.
      - Added monitor textures.
      - Replaced deprecated entities.

		(06/12/2015) Alpha 15:
			- Renamed control room to data center.
			- Renamed mineral lab to control room.
			- Initial detailing of control room.
			- Initial detailing of mineral processing.
			- Added new light colour and reconfigured lighting colours around map.
			- Replaced more deprecated entities.
			- Various other minor changes.

		(01/11/2015) Alpha 14:
			- Redesigned mineral processing layout.
			- Replaced some deprecated entities.
			- Various other minor changes.

		(01/05/2015) Alpha 13:
			- Redesigned control room layout.
			- Initial detailing of control room.

		(01/03/2015) Alpha 12:
			- Initial detailing of lobby.
			- Updated courtyard detailing.

		(01/02/2015) Alpha 11:
			- Initial detailing of courtyard.
			- Initial detailing of courtyard south.
			- Various other minor changes.

		(04/01/2015) Alpha 10:
			- Initial detailing of hallway between human default and communications.
			- Initial detailing of hallway between mineral processing and communications.
			- Initial detailing of storage hall.
			- Redesigned north junction layout.
			- Initial detailing of north junction.
			- Initial detailing of courtyard north.
			- Updated colour grading.
			- Storage hall windows added.
			- Various other minor changes.

		Before (04/01/2015) Alpha 1 to Alpha 9:
			- Many layout tests before coming to the final layout design.
			- Initial colour grading and reverb effects created.
