-[GENERAL]---------------------------------------------------------------------
    title : Perseus: prison complex
    version : beta 5a
    release date : 2014-04-28
    author : Paweł “Pevel” Micek

-[LICENSE]---------------------------------------------------------------------
    Perseus map file is licensed under a
    Creative Commons Attribution-Share Alike 3.0 license:
    https://creativecommons.org/licenses/by-sa/3.0/

-[CREDITS]---------------------------------------------------------------------
    textures : see respective shared_* packages for credits and licenses

               /textures/perseus_q4power/
               Powerplant Textures (q4power) set by Matt "Lunaran" Breit
               (http://www.lunaran.com)
               for a detailed license note see:
               /textures/perseus_q4power/q4power.txt

    skybox : /env/wasteland/
             skybox "Wasteland" by Ingar
             (http://ingar.satgnu.net/)
             released under Do What The Fuck You Want To Public License.
             (http://www.wtfpl.net/)

-[BUILD]-----------------------------------------------------------------------
    software : Netradiant 1.5.0, q3map2, GIMP 2.8.6
    compile : q3map2 -threads 4 -samplesize 8 -meta -keeplights -custinfoparms
              q3map2 -threads 4 -vis -saveprt -hint
              q3map2 -threads 4 -light -scale 1.3 -fast -shade -dirty
                     -patchshadows -randomsamples -samples 3 -bounce 8
                     -bouncegrid -lightmapsize 1024 -deluxe

-[CHANGELOG]-------------------------------------------------------------------

beta 5a
2014-04-28

- modified default alien base layout;
- removed Communications Vent;
- modified Storage;
- added new location between Storage and Crusher: Storage Stairs;
- added new room: Water Tank Storage in place of previous Fan Corridor

beta 4f
2014-04-17

- light adjusted for 1.0 gamma;
- textures and shaders base on texture packs

beta 4e
2014-01-24

- adjusted color grading;
- minor design changes;
- minor bug fixes

beta 4d
2014-01-18

- color grading;
- reverb effect;
- navmeshes;
- textures converted to webp

beta 4c
2014-01-07

- bug fixes

beta 4b
2014-01-06

- removed Water Tank Vent;
- assets clean-up

beta 4a (first Unvanquished release)
2014-01-06

- retexturing to make full use of normal and specular maps;
- changed lighting from entities to shader-based;
- increased overall lighting intensity to make the map playable on 1.3 gamma;
- added global color grading;
- rearranged brush structure to reduce tris count and lightmaps size;
- temporary removal of old sounds and models

beta 3
2011-03-31

- reduced Cell Block size slightly;
- disappearing doors fix (Cell Block Stairs);
- further design improvements (mainly Canteen, Cell Block, Cooling,
  Water Tank Stairs);
- increased overall light values;
- fixed sounds (openAL stereo issue): crusher.wav and scream.wav;
- added more playerclip and non-solid details

beta 2
2011-02-19

- changed location names (major changes: Human Base->Water Tank,
  Alien Base->Waste Disposal);
- added new vent, a connection between Cell Block Top and Communications;
- shortened slightly Yellow Corridor path;
- widened corridor between Water Tank and Canteen;
- changed Communications Vent;
- split Water Tank room into two parts;
- added another 'ramp' in Cell Block Bottom;
- increased light values in whole map;
- applied nobuild brush to door entrances;
- removed nohumanbuild brush from Water Tank Vent;
- fixed Z-fighting in Gas Leak;
- fixed missing textures (Waste Disposal);
- fixed Cell Block Bottom door;
- rearranged human and alien default base layouts;
- added crusher sound;
- improved design (mostly Canteen, Communications, Water Tank)

beta 1
2011-01-31

- first public release
