	Title

	Vega Industries: Research Outpost 13

	Author

	Stijn "Ingar" Buys <ingar@osirion.org>

	Source

	https://github.com/IngarKCT/map-vega

	Description

	Map for the Unvanquished game project
		https://unvanquished.net

	License

	The map Vega Industries: Research Outpost 13 and related
	assets are available under the conditions of
	the CREATIVE COMMONS ATTRIBUTION-SHARE ALIKE 3.0 LICENSE

	http://creativecommons.org/licenses/by-sa/3.0

=============================================================================

	For my father, he deserves a monument.

=============================================================================

VEGA INDUSTRIES: RESEARCH OUTPOST 13

	Vega Industries
	Research Outpost 13

	Large corporations take their research very serious. Only the
	smartest and brightest are hired, and no effort is spared
	to protect these valuable human resources from harm.

	Research Outpost 13 was probably the safest place in the universe.
	On a small planet with a harsh and frozen climate, hidden in
	an otherwise uninteresting part of the galaxy, the outpost provided
	a well-protected shelter from the hostile environment. And
	like outposts usually do, it harboured a strange sense of tranquility,
	that given enough time would drive anyone insane with boredom.

	This funny green creature was a most welcome diversion. It had hidden
	itself inside a cargo container on the monthly supply run, and when
	the scientists found it, hungry and exhausted, they couldn't resist
	but to offer the poor creature some milk and cookies.

	Kyp... a funny name for a funny creature.

	Kyp didn't mind all the running around and neurotic button pushing.
	After all, these weren't the usual kind of scientists: they seemed
	more interested in keeping their machines running than indecently
	prodding caged creatures with their devices.

	As usually happens in large corporations, the janitor was the first
	to notice something had gone terribly wrong. Kyp's cage hade been
	left wide open and the creature was nowhere to be found. "This is
	no place to leave little creatures wandering around", the janitor
	murmured peevishly. "And who do you think will have to clean up all
	the surprises it is going to leave behind?"

	The echo of an eerie sound interrupted his grumbling. The power
	supply had been acting weird all morning, and most of the equipment
	seemed to disagree with their blueprint specifications. "That damned
	rodent must have been shewing the cables. A few high-voltage jolts
	will teach it some manners. Serves him well." The idea almost
	brought a smile to the janitor's face.

	Almost.

	The monster breathing down his neck was far from green and cuddly.
	If anything, it looked like the scientists had delved too eagerly
	and too deep and had awakened something that should have been
	left alone. Two seconds later, the janitor's blood-stained
	broom hits the floor.

	(To be continued)

	The tyrant was hardly impressed by the janitor's last screaming moments.
	Humans are usually tasty and sweet, but the aroma of adrenaline	had spoiled
	the meat with a lingering bitter taste. What he wanted, was men with courage.
	Men who wouldn't waver at the sight of his deadly teeth. Men, who'd provide
	him a banquet with the delicious taste of heroism.

	Or women, for those who'd prefer a somewhat softer kind of meat.

	(To be continued)

SKYBOX

	The Skybox was created with the personal edition of Terragen Classic
	http://www.planetside.co.uk/

	I used Spirit's tutorial and skybox scripts
	http://maps.sp1r1t.org/tutorials/q3a_create_skybox/

TEXTURES

	The Vega texture set for Unvanquished is a complete overhaul
	of the texture set mad for the Tremulous map. They were created
	from pictures and edited with the GIMP. The Vega Industries logos
	were made with Inkscape. Normal maps were generated with
	Blender and the GIMP.

	Contact me if you're interested in the original high-res images.

	The Easter Eggs cartoon was made by Josky=KCT=.

MODELS

	The monitor model and texture were made by f0rqu3.
	The monitor display textures were made by Ingar,
	display background by Karvajalka.

	The sign model was created by Karvajalka, textures by Ingar.

	The ceiling light models and textures were created by Karvajalka.

	The terminal model and textures were made by Karvajalka.

	The console model was made by Thorn.

	The toolcart and animated pump models were made by Thorn,
	textures by Thorn & Ingar.

	The container and plant models and textures were made by Ingar.

	The cardboard box models and textures were made by Ingar.

	The vehicle model was made by Ingar, the texture was generously
	donated by TraK.

	The fire extinguisher model was taken from the Tremulous map
	"Sector B17" and was made by gareth.
	http://tremulous.net/forum/index.php?topic=4478.0

	The globe model was made by Ingar.
	The globe texture was created by Jeremy "Jestr" Gardner.
	The original, high-resolution version can be downloaded here:
	http://www.celestiamotherlode.net/catalog/show_addon_details.php?addon_id=227

	The blue plastic container model and the rack model were taken from
	the Tremulous map "Metro" and were made by KOsAD
	http://sites.google.com/site/kosad93/metro.html

SOUNDS

	The sounds were edited with Audacity. I used my own recordings
	and a number of sounds from the pdsounds collection.
	http://www.pdsounds.org/

	The synthloops were made with ZynAddSubFX.

STATISTICS

	q3map2 -leaktest -samplesize 4 -meta
	q3map2 -vis -saveprt -hint
	q3map2 -nocollapse -deluxe -fast -shade -dirty -patchshadows -samples 3 -samplesize 4 -bounce 8 -bouncegrid -lightmapsize 1024 -external

	Compile time: 52 minutes (Intel i7-6700K)
	17860 brushes, 1810 patches, 135 model instances, 401 entities total

THANKS

	Thorn[mDc] for the models, testing and advice

	gareth for the fire extinguisher model and support

	StalKermit for support

	Karvajalka for the awesome models

	maci for hosting on satgnu

	Lava_Croft for testing and advice

	#satgnu for support

	illwieckz for crunching textures and navmap support

	f0rqu3 for the model and testing

	Jestr for the globe texture

	KOsAD for the models

	Taiyo.uk for the slime shader and trigger example from the Tremulous map "Slimepunk"

	Georges 'TRaK' Grondin for the vehicle model texture.

	The contributors of the pdsounds collection.

	#tremulous on the freenode IRC network

	#unvanquished-dev on the freenode IRC network

	All =KCT= members

HISTORY

	2015-09-06
		beta 4
		official release for Unvanquished-0.43.0

		cleaned up texture filenames to be consistent with Unvanquished naming
		added cardboard boxes
		added gas cannisters
		added metal table model
		removed Workshop doors

	2015-08-02
		beta 3
		official release for Unvanquished-0.42.0

		split package into the a texture pack and the map itself
		updated Mixer Hall
		updated Observatory
		improved ventilation shafts

	2015-07-26
		beta 2
		first official Unvanquished release

		complete texture overhaul
		fixed a number of issues caused by the change of engine
		removed q3map2 lightstyles
		made the storage room slightly larger
		improved lighting
		replaced a number of vent textures with brushwork
		improved console monitor screens
		added extra posters

	2010-09-10
		beta 1
		first official Tremulous release

		improved pipe construction on the upper level
		raised the vehicle above the floot
		added broken door sound to the workshop door
		added flashlight near the workshop
		added wheeltracks in the outside area
		changed office lamp
		improved terminal screens
		improved vehicle skin
		improved console skin

	2010-09-08
		pre-release 10

		added extra ventilation shaft
		lowered pipes below the corridor floors
		improved plasma tube shader
		added signs
		added fire extinguisher model from sector b17
		added blue container and rack models from metro
		added more target_speakers and target_locations
		updated office interior
		added office exterior scenery and smoke particles
		added animated pump model and associated shaders
		added plant2 roots

	2010-08-22
		pre-release 9

		changed layout of the mixer hall
		crate spam
		added vehicle model
		moved default bases
		updated the company slogan

	2010-08-16
		pre-release 8

		renamed map to "Vega Industries: Research Outpost 13"
		added logos
		added ase models
		optimized vis
		changed metal stairs layout
		changed holo emitter sound

	2010-08-08
		pre-release 7

	2010-04-12
		pre-release 6

	2010-04-06
		pre-release 5

	2010-04-05
		pre-release 4

	2010-01-24
		pre-release 3

	2010-01-10
		pre-release 2

	2009-12-25
		pre-release 1

		initial pre-release
		initial texture set release

	2009-12-12
		first texture

Questions, bugs or suggestions? Send them to ingar@telenet.be
