-[GENERAL]---------------------------------------------------------------------
    title : Yocto: underwater habitat
    version : beta 2c
    author : Paweł “Pevel” Micek
    release date : 2014-04-27

-[LICENSE]---------------------------------------------------------------------
    Yocto map file is licensed under a
    Creative Commons Attribution-Share Alike 3.0 license:
    https://creativecommons.org/licenses/by-sa/3.0/

-[CREDITS]---------------------------------------------------------------------
    textures : see respective shared_* packages for credits and licenses

               Powerplant Textures (q4power) set by Matt "Lunaran" Breit
               (http://www.lunaran.com)

    sounds : ambient.wav (originally: moving-low-frequencies.wav) by ScreamStudio
             (https://freesound.org/people/ScreamStudio/sounds/392698/)
             released under Creative Commons Zero 1.0 license
             (https://creativecommons.org/publicdomain/zero/1.0/)

             motor1.wav (originally: water.wav) by neonaeon
             (http://www.freesound.org/people/neonaeon/sounds/17494/)
             released under Creative Commons Attribution 3.0 license
             (https://creativecommons.org/licenses/by/3.0/)

             elevator sounds (doorstop.wav, lift1to2.wav, lift2to1.wav)
             (originally: elevator_motor.wav) by pempi
             (http://www.freesound.org/people/pempi/sounds/33873/)
             released under Creative Commons Attribution 3.0 license
             (https://creativecommons.org/licenses/by/3.0/)

-[BUILD]-----------------------------------------------------------------------
    software :  Netradiant 1.5.0, q3map2, GIMP 2.8, audacity 2.0.2
    compile : q3map2 -threads 4 -samplesize 8 -meta -keeplights -custinfoparms
              q3map2 -threads 4 -vis -saveprt -hint
              q3map2 -threads 4 -light  -fast -shade -dirty -patchshadows
                     -randomsamples -samples 3 -bounce 8 -bouncegrid
                     -lightmapsize 1024 -deluxe

-[CHANGELOG]-------------------------------------------------------------------

    2014-04-27
    beta 2c
    final compile
    adjusted brightness

    2014-04-08
    beta 2b
    modified color grading
    light adjusted for 1.0 gamma
    textures and shaders base on texture packs

    2014-01-15
    beta 2a
    +color grading
    +reverb effect
    modified color scheme
    light improvements (increased intensity, added few)
    minor bug fixes

    2012-12-19
    beta 1
    slight redesign of artificial gills (new ladders)
    more clipping, small design adjustments

    2012-12-01
    alpha 916 (for unvanquished alpha 10)
    location names adjustment, primitive PVS optimization, sound tweaks

    2012-11-27
    alpha 915
    added sounds, few design changes

    2012-11-25
    alpha 914
    first *playable* release
    added clipping, nonsolid details

    2012-11-06
    alpha 911
    first full release

    2012-09-16
    alpha 001
    first concept map
